C.A.C. Basketball 4v4 Rules
General
Basketball Rules
- The Walls (including the padding) under the basket are out of bounds.
- iThe Wall with the door is out of bounds
- There is no back court violation
- There is no 8 second violation
- There is 3 seconds in the key
- There is 5 seconds closely guarded
- A player has to have a C.A.C. (or CRFC) reversible jersey with a number at the start of the game, or a technical foul will result against that player starting in week 2 (see Fouls for Technical Foul details).
- A player must have signed a C.A.C. Basketball Waiver to play in the league or fill-in.
- Any 4v4 game played without a substitute on either side will be played with 18 minute halves
- All games will start on time. Any team without enough players to start a game will be given until 10 minutes after the scheduled start time to have enough players. After 10 minutes, a forfeit will result if there aren't enough players.
- Schedule requests can be made, but may not always be met
- Clock will not stop in the last 2 minutes of a game if the point spread is more than 15 points
Game
Rules
- All games will start at their scheduled time
- Any team that shows up more than 10 minutes late will forfeit the game. The game will still be played and stats kept, but the outcome predetermined
- Each Half is 20 minutes in length, running time
Time stops for each whistle with under :10 left in the first half, and under 2:00 in the second half
- Overtime is 3 minutes in length, running time
- Time stops for each whistle with under 1:00 left in overtime
- In the event of a game where each team has the minimum 4 players, each half is 18 minutes in length, running time.
- Each team gets 2 timeouts per half, no carry over
- Each team gets 1 timeout in overtime
Players
- Only players that are on a team's roster and that have paid the league fee are eligible to play in C.A.C. games
- Any team that wishes to add a player to their roster must do so before the 5 th game of the season and that player must pay before that game as well
- Roster additions cannot be made to any team after week five (5) of the season and
- Players are only eligible for the playoffs if they have played in a minimum of four (4) games on a team, within the league in question
- All roster additions are subject to League Office approval
Forfeit
Rules
- Any team that shows up with 2 or fewer players on the team roster forfeits the current game
- Any game that is started with 2 or fewer players will be a forfeit regardless if another player shows up after the game has started
- Every effort is made to ensure that each game is played, so other players will be added to the forfeiting team and the game will be played and stats recorded
- If a team forfeits twice within the same season, they are ineligible for the playoffs at the end of the season
- If a team shows up with only 3 players, a replacement player of similar skill level to the league will be added to the team (pending the opposition's approval) and no forfeit will result.
Fill-in Draft League Rules
- In Any Draft League if a player simply does not show to any games, the team captain can replace that draft pick (by week 5)
- The value of the replacement player must be approximately equal to a player that would have been taken the round after the player being replaced
- For example, if a team loses a third round pick, the captain must replace the player with someone who would have been taken in the fourth round of that league.
- A player that has been replaced may not play after he/she has been replaced
Playoffs
- Only players that played in a minimum of four (4) games on a team, within the league in question, are eligible to play in the playoffs
- A team is only allowed to acquire a fill-in player for a playoff game if it is cleared with both the League Offices and the opposing captain prior to the game with at least 24 hour notice
- Playoff games can be played with a minimum of three (3) players on a side, meaning that an opposing captain is under no obligation to help grant a fill-in for the playoffs and does so of his or her own accord.
- A League with 8 or more teams will have the top 8 teams in the standings make the playoffs
- A league with fewer than 8 teams will have the top 4 teams in the standings make the playoffs
- Any team that grants a fill-in player (a team cannot rescind the fill-in player once the game starts) forfeits the right to protest the outcome of that playoff game.
Tie Breakers
In the event that teams finish with the same record in a league, this is how the order of playoff seeding will be determined
- Fewest # of forfeits during the season. If a team has 2 forfeits in a season they are ineligible for the playoffs
- Head to Head (H2) record
- Point differential (+/-) in H2H games
- H2H record vs Common Opponents
- Point differential (+/-) vs Common Opponents
- Point differential for the season
- Coin Flip
Officials
- Each game has 1 official in attendance
- All players will treat the official with respect and goodwill
- It is up to the official to call fouls and technical fouls and they have full authority from the League Offices to do so at their discretion
- The use of profanity towards officials will not be tolerated and can result in technical fouls, suspensions or expulsion from the Leagues
Unsportsmanlike Conduct
- Profanity, vulgarity, taunting, confrontations, and verbal abuse towards referees and opposing players are strictly prohibited. Players may be penalized by the referees with a warning. If the problem continues, a technical foul may result
- Referees are under no obligation to warn players first. If an official deems a confrontation, action or language severe enough, a technical may be assessed without a warning first.
- If a player is given a second technical and is ejected from the game (see “Fouls”) the player must leave the court.
- If an ejected player remains in the building and continues to be a distraction or determent to the game, including verbally abusing referees or opposing player, an official will instruct the ejected player to leave the gym.
- If a player is asked to leave the gym, a second game suspension will be added to the player’s original suspension for getting ejected from a game (see “Fouls”)
Fouls
- Each player gets five personal fouls per game
The fifth foul results in fouling out and that player may not return to the game
- If a team has only four players to play a game, or only four left that have not fouled out, and a player fouls out, which would leave a 3 on 4 situation, the player that just fouled out stays in the game. Each additional personal foul against that player (6 or more) will result in a technical foul
- You can not sub in players that have fouled out
A team is over the limit after 7 personal fouls in one half creates the 1 and 1 situation for the rest of the half
- A team that commits 10 personal fouls in one half creates a 2 shot situation for the rest of the half
- When the official determines a flagrant foul has been committed (a player not going for the ball, but rather the hard foul), the opposing team will receive 2 shots and possession of the basketball.
- Both technical fouls and flagrant fouls also counts as a personal foul
The result of a technical foul is 2 free throws by anyone on the opposition that is currently on the floor and that team retains/gains possession of the ball
- A player is ejected after receiving a second technical foul (a called technical, not related to being over the personal foul limit) in the same game
- An ejection leads to a one game suspension
- 2 ejections lead to a suspension for the rest of the league
- 2 league suspensions lead to a ban from the gym
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